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<head> <title>动画(烟花+运动轨迹)</title> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> <meta name="description" content="图形系统开发实战:基础篇 示例"> <meta name="author" content="hjq"> <meta name="keywords" content="canvas,ladder,javascript"> <script src="/examples/canvas-qa/canvas_1b/js/helper.js"></script> </head>
<body style="overflow: hidden; margin:10px;"> <canvas id="canvas" width="800" height="400" style="border:solid 1px #CCCCCC;"></canvas> <h3>点击画布可产生烟花</h3> </body> <script> let canvas = document.getElementById('canvas'); let ctx = canvas.getContext('2d'); let fireworks = []; let debug = false, times = 0;
ctx.fillStyle = "rgb(0,0,0)"; ctx.fillRect(0, 0, canvas.width, canvas.height); drawGrid('lightgray', 0, 0, ctx);
class Firework { constructor(x, y) { this.x = x; this.y = y;
this.sparkCount = 10; this.sparkSize = 2; this.sparkRadius = 10;
this.gravity = 1; this.speed = 2; this.decay = 0.98; }
draw() { for (let i = 0; i < this.sparkCount; i++) { let angle = i * 360 / this.sparkCount; let cx = this.x + Math.cos(toRadians(angle)) * this.sparkRadius let cy = this.y + Math.sin(toRadians(angle)) * this.sparkRadius ctx.beginPath(); ctx.arc(cx, cy, this.sparkSize, Math.PI * 2, false); ctx.closePath(); ctx.fillStyle = "#FF0000"; ctx.fill(); } }
update() { this.y += this.gravity; this.sparkRadius = this.sparkRadius + this.speed; this.speed = this.speed * this.decay; this.sparkSize = this.sparkSize < 7 ? this.sparkSize + 0.02 : this.sparkSize; return this.sparkRadius < 100; } }
function frame() { if (times % 6 === 0 || debug === false) { ctx.fillStyle = "rgb(0, 0, 0)"; ctx.fillRect(0, 0, canvas.width, canvas.height); drawGrid('lightgray', 0, 0, ctx);
for (let i = fireworks.length - 1; i >= 0; i--) { fireworks[i].draw(); if (!fireworks[i].update()) { fireworks.splice(i, 1); } } } window.requestAnimationFrame(frame); } window.requestAnimationFrame(frame);
canvas.addEventListener('click', function (e) { fireworks.push(new Firework(e.offsetX, e.offsetY)); });
</script>
</html>
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